Globalisation and
growing international networks make efficient
computer supported work of interdisciplinary teams increasingly
important, in particular for local and also for distributed product
development, training, education and communication. Many of these
processes in today’s industry require interdisciplinary groups of
people to work on collaborative tasks involving complex
three-dimensional models. Virtual environments hold the promise to
provide a shared space in which such collaborative interactions of
multiple users with virtual 3D models could occur as easily and
smoothly as they would in the real world. Large projection-based
stereoscopic displays are the most successful incarnation of such
immersive virtual environments. They allow groups of people to
simultaneously view a virtual three-dimensional scenario and support
direct communication by voice and gestures. These systems use a fixed
view point or track the head position of a single user and compute a
stereoscopic image pair for that point of view. Unfortunately, when
non-tracked users see these images, the virtual environment may appear
severely distorted and it changes shape when users are moving. These
distortions make it difficult to have a correct spatial understanding
of the virtual word. As a consequence users cannot properly interact
with the virtual objects and each user has a different spatial mental
model of the virtual word, which limits the applicability of virtual
environment technology considerably.