Publications


  • Argelaguet, F., Kunert, A., Kulik, A., Fröhlich, B.
    Improving Co-located Collaboration with Show-Through Techniques
    In Proceedings of the 2010 IEEE Symposium on 3D User Interfaces 2010

  • Kunert, A., Kulik, A., Lux, C., and Fröhlich, B.
    Facilitating system control in ray-based interaction tasks
    In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology (Kyoto, Japan, November 18 - 20, 2009), S. N. Spencer, Ed. VRST '09. ACM, New York, NY, 183-186.

  • Kulik, A.
    Building on Realism and Magic for Designing 3D Interaction Techniques
    In: IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 22-33, Nov./Dec. 2009

  • H. Salzmann, B. Fröhlich
    Collaborative Interaction in Co-Located Two-User Scenarios
    In Proceedings of JVRC 2009

  • Kulik, A., Kunert, A., Lux, C., Fröhlich, B.
    The Pie Slider: Combining Advantages of the Real and the Virtual Space
    In Proceedings of the 10th international Symposium on Smart Graphics, LNCS vol. 5531, Springer-Verlag, Berlin, Heidelberg, pp 93-104, 2009.

  • Salzmann, H., Moehring, M., Fröhlich, B.
    Virtual vs. Real-World Pointing in Two-User Scenarios
    In Proceedings of IEEE VR 2009, pp.127-130, 2009

  • Kulik, A., Hochstrate, J., Kunert, A., Fröhlich, B.
    The Influence of Input Device Characteristics on Spatial Perception in Desktop-Based 3D Applications
    In Proceedings of the 2009 IEEE Symposium on 3D User Interfaces 2009 (3DUI), pp 59-66, 2009.

  • Scheffler, M., Springer, J., Fröhlich, B.
    Object-Capability Security in Virtual Environments
    Proceedings of the IEEE Virtual Reality 2008 Conference, pp. 51-58, 2008.

  • Salzmann, H., Fröhlich, B.
    The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
    Proceedings of the IEEE Virtual Reality 2008 Conference, pp. 75-82, 2008.

  • Bues, M., Gleue, T., Blach, R.
    Lightning: Dataflow in motion
    In: Latoschik, Marc Erich (Ed.) et al.: Software engineering and architectures for realtime interactive systems (SEARIS): IEEE VR 2008 Workshop, March 9, 2008, Reno, Nevada, USA. Aachen: Shaker, 2008, pp. 7-11